Welcome to my page! I’m Martina Raico,
Narrative Designer and Game Writer
with 5+ years of industry experience.

I have extensive experience in AA games and working with proprietary IPs, with a knack for branching narrative and dialogue writing.
I also specialize in copywriting, text management and localization, finding the most suitable solution for the team and the project, and liaising with localization agencies.
I don’t shy away from getting my hands inside the game engine: I’d rather learn how to craft my own experience with the tools provided than have someone else craft it for me.
Let’s talk!
Email: martina.raico5@gmail.com
LinkedIn: Martina Raico
STUDIO PROJECTS

TERMINATOR: SURVIVORS
Genre: Open world FPS
Role: Narrative Designer
Studio: Nacon Studio Milan
Engine: Unreal Engine 5
Tools: Clickup, Google Spreadsheet, Unreal Engine 5, Miro, XLOC, Gridly, Perforce
Duration: June 2022 – In development
Team Size: ~70 people
Tasks:
-Collaborated on scripts withexternal writers
-Designed and implemented quest flow with Unreal Engine 5 using a custom system (blueprint logic, gameplay integration, checkpoints, cutscenes, and asset implementation)
-Written and implemented dialogues using the Common Conversation plugin
(50k words)
-Supervised voice-over recording sessions
-Designed and managed the localization kit using Gridly and Google Spreadsheet
(100k words)
-Liaised with the localization agency
Steam Page

TT ISLE OF MAN: RIDE ON THE EDGE 3
Genre: Racing
Role: Content designer
Studio: Nacon Studio Milan
Engine: KT Engine
Tools: Google Docs, Google Spreadsheet, Excel, Trello, ClickUp
Duration: September 2021 – May 2023
Team Size: ~40 people
Tasks:
-Designed and managed thelocalization kit using Google Spreadsheet
–Game copywriting in ENG and translation in ITA (27K words)
-Managed the localization process in 11 languages
-Liaised with the localization agency
–Thoroughly researched the Tourist Trophy brand for the creation of Journal entries
-Supported Producers with the proper documentation for the approval process from the licensor
Steam Page

RIMS: RACING
Genre: Racing
Role: QA Tester
Studio: Nacon Studio Milan
Engine: KT Engine
Tools: Redmine, Google Spreadsheet, Excel, Trello
Duration: October 2020 – August 2021
Team Size: ~40 people
Tasks:
-Functionality and Localization bug reporting using Redmine
–Localized game content from English to Italian(87k words)
-Managed the localization kit
-Supervised the localization in 11 languages
-Liased with the localization agency
-Uploadedtrophies and achievements through platform portals
Steam Page
PERSONAL PROJECTS
FOR LUZ
A non-linear visual novel that tells the journey through the PC of an aspiring game dev who lost her spark.
Engine: Visual Novel Maker
Duration: 3 weeks (Lost in Frequency game jam)
Team Size: 3 people
Tasks:
-Writing
-Story design
-Flow implementation
-UI implementation
Itch.io Page
Full Video Playthrough
FRAGILE: HANDLE WITH CARE
A short interactive fiction about moving out as a young adult.
Engine: Unity
Duration: 3 days (GGJ)
Team Size: 5 people
Tasks
-Writing
-Flow design
Itch.io Page

ALBERTO
A short story about the smothered son of a smothering mother.
Alberto has a very despotic mother who constantly berates him. Despite being insecure and neurotic, he falls in love with Beatrice, one of his mother’s protegèes. Will the relationship thrive, or will Alberto’s mother get in his way?
If you would like to contact me directly, you can send an email to martina.raico5@gmail.com or complete the form below with your question, and I’ll get back to you as soon as I can! Don’t be shy, let’s get in touch 😉








